The latest tool named Kahawai (Hawaaiian for ‘Stream’, of course) from researchers between Microsoft and Duke University will drastically reduce the bandwidth required to stream games. Kahawai splits the rendering work that happens between the user device and the server instead of just the server. Both Microsoft and Duke state that this new shared work tool just required one-sixth the amount of bandwidth that typical systems currently use in the devices. This means that more than 80% drop in the bandwidth streaming to play a game. The video below shows a before and after effect on Doom 3 game. Notice the steadiness and the details in textures, specifically.
This new tool not only worked online but in offline state for the users also. This clearly meant that the gaming with the unstable connections will also enjoy the uninterrupted play. Moreover, this will change the gaming industry later this year if further improvements are made to the tool. Kahawai will likely spread beyond gaming if all plays out well. Duke Computer Scientist and Study Co-Author Landon Cox explains.
“Games are a natural place to start understanding how collaborative rendering can work…
…But any graphics-intensive application could potentially benefit from Kahawai, from 3-D medical imaging to computer-aided design software used by architects and engineers.”
But for now we cannot say how Microsoft uses this tool in the current world scenario. Microsoft might just use it for their products and services or copyright it from their end to end the use of the new tool. We’ll have more on whatever streaming work Microsoft is up to in the future. Stay tuned.